Hello people! BlackStar here! So, for the past few day, ever since we last saw each other on Friday, I have been struggling to survive because the power went out, so yeah. I'm just kidding! The power did go out, but I had a fun time with my family! Anyways, enough with that, it's time for this MONDAY'S GAME THEORY! Wait...it's not official...
game theory monday!!!!!!!!
But...there's a twist, you see. Instead of just doing just Skyward Sword from the legend of Zelda franchise, I'm doing something that's a little on the same side. I'll be doing....
Now, you may be thinking, "Why would I choose these two games?" Well, let's list the things they have in common.
If the bold, underlined, and italic print didn't point it out, both games consist of a floating structure some sort. Let's look.
Now, it's the elevation that we are concentrating on. I have played each of these games and I've found the one thing that makes it only video game logic. Each of them is located at a possibly unlivable height.
Remember two weeks ago when I did my Sonic Unleashed game theory? Well, this is one of those things that are actually located above the Stratosphere. As we know, the higher up you go, the thinner the air. Now, if this was a gradual climb in elevation, you would be fine.
But, in each game, you're either rapidly going up in elevation or rapidly down in elevation. Let's look at it.
In Bioshock Infinite, the very first scene is of you being rocketed from basic ground to this city many miles above the ground. This would result in deadly nausea, or even death.
In Skyward Sword, you are repeatedly going on and off of the islands many countless times! It's just up, down, up, down, up, down, up, down! It's insane. I'm surprised Link doesn't die!
And then there's how you move about the islands (or floating city). In Bioshock Infinite, it is plain to see that the buildings bob in the wind. I mean the animation is incredible. Now, let's apply this to real life. The way that the objects are moving could result to the illusion that you are moving, even my you are not. You balance would be thrown of, causing you to be continuously nauseous. And even if the structures were locked into place, such as the games said (and this applies to Skyward Sword), the objects moving around you would have the same effect on you! So, survival? I say...
Now, onto why this post is called "The Falling Island". You see, each island was set to hold a specific amount of weight. Now, let's say that the population of the islands increased. What would happen? The islands would have to decrease in height because to the excise weight. You see, with the population increasing, the islands won't be able to hold that much, so it slowly starts to fall. OUT. OF. THE. SKY! See why video games are dangerous?
Well, that's all for now! See you next week! This is BlackStar, logging off!